BLENDER FOR DUMMIES EBOOK

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Editorial Reviews. From the Back Cover. Learn to: Create realistic animations with this free, Blender For Dummies 3rd Edition, site Edition. by. Editorial Reviews. tailamephyli.ml Review. So you've heard about Blender, the free 3D animation software. You really want to know more about the features of. [ Free eBooks ] Blender For Dummies, 3rd Edition is a complete and step-by- step ultimate guide for learning 3D modeling & animation with.


Blender For Dummies Ebook

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Read "Blender For Dummies" by Jason van Gumster available from Rakuten Kobo. Sign up today and get $5 off your first download. So you've heard about. As of today we have 78,, eBooks for you to download for free. No annoying Blender. FOR. DUMmIES‰ Trademarks: Wiley, the Wiley Publishing logo. (ebook) Blender For Dummies from Dymocks online store. Learn 3D animation the easy way with this complete.

So yeah, if you already know Blender, and say to yourself, "okay, I want to go into edit mode and do some extrusion," then you have a chance in hell of finding which of the pages of text deal with extrusion.

But if you are a beginner, which is the target audience for Dummies books like this, it's hopeless. The illustrations.

Many of the illustrations are illegible. On pages there is a sequence of literally postage-stamp sized comparisons of 10 different shaders. Many of the illustrations show important text as tiny and black text on gray background; or in some cases, dark-grey on medium-grey. The illustrations need to be 1 larger and 2 preferably in color.

The color picker, rendered in grayscale. Now the reference-y bit. Instead of showing you how to do something, he starts just cataloging options of various operations. What would have worked for these chapters is just to lay out how to do materials and textures, and then build from that.

And one other thing. I get that van Gumster is very, very good with Blender and probably has a lot of cool Blender-fu, and wants to show that off.

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But for an introductory book, he would be better off doing more introduction. I say with sadness that I found chapters 7 and 8 to be pretty useless for me due to the catalog-everything approach and the explication of esoteric techniques before the basics.

Did I mention I really liked chapter 9, on lighting? Due to its unfamiliar UI. And its complexity and power.

Van Gumster anticipates this, and Chapter 18 has a pretty good list of such resources. Okay, so in conclusion: 1.

This is a good book, and I recommend it, subject to the limitations I mentioned above. The index sucks, and in technical books, especially introductory ones, the index should not suck. The illustrations suck, and in books explaining graphic software, the illustrations should not suck.

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All in all, a pretty good book; with some specific things that should be fixed for the next edition. It was concise and to the point.

The only improvement would be for it to have actual projects at least a couple to walk you through. It's terrible. Over and over, I looked things up in the index and they weren't there.

I wanted to find out how to do an extrusion. You'd look under "ex," right? Nothing there.

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I finally found it by flipping through the book; later I realized I should have used the table of contents, where one of the headings included extrusion. I did find it later, as a subheading under "Edit mode". So yeah, if you already know Blender, and say to yourself, "okay, I want to go into edit mode and do some extrusion," then you have a chance in hell of finding which of the pages of text deal with extrusion.

But if you are a beginner, which is the target audience for Dummies books like this, it's hopeless.

The illustrations. Many of the illustrations are illegible. On pages there is a sequence of literally postage-stamp sized comparisons of 10 different shaders.

Many of the illustrations show important text as tiny and black text on gray background; or in some cases, dark-grey on medium-grey. The illustrations need to be 1 larger and 2 preferably in color. The color picker, rendered in grayscale. Now the reference-y bit. Instead of showing you how to do something, he starts just cataloging options of various operations.

Blender For Dummies

What would have worked for these chapters is just to lay out how to do materials and textures, and then build from that. And one other thing. I get that van Gumster is very, very good with Blender and probably has a lot of cool Blender-fu, and wants to show that off.

But for an introductory book, he would be better off doing more introduction. I say with sadness that I found chapters 7 and 8 to be pretty useless for me due to the catalog-everything approach and the explication of esoteric techniques before the basics. Did I mention I really liked chapter 9, on lighting?

Due to its unfamiliar UI. And its complexity and power.

Van Gumster anticipates this, and Chapter 18 has a pretty good list of such resources.Send us an email. At the same time, however, Blender is also known for allowing experienced users to bring their ideas to life quickly. Compositing and Editing. Mastering Unreal Technology, Volume I.

And understand that when I make reference to the Blender community, I include you in that community as well. First, I like this book; let me get that out front and center.